talismancer: (Default)
Today I started to appreciate just how isolated I am, in my own little world. Yet it is a world of wonder, of marvels, and if I can live here and now, what else might there be, right outside my door?

I'm a gamer. Most of you will know this, I have given up pretending otherwise. I'm a gentleman who enjoys games. There are many and varied types of games, from the MMORPG (Guild Wars), to the board games (Settlers of Catan), to the LARPs (Brighton Below, Maelstrom), to the console games (F-Zero GX on the Gamecube), to others I suspect even I'm not currently thinking of. Gaming covers a wide variety of things that are acceptable and normal, as well as a few that are less so. Yet while each part of who I am is accessible at some level, the whole requires a degree of dedication, not to mention money. Nothing on that above list is free, and when taken as a whole, gaming is expensive (From MMO game fees, to M:tG cards, to LARP costumes). Yet it is also something that can be a complete way of life, and one that I fill my free time with. I immensely enjoy gaming too, it's fun, and that's the point.

My world collides and passes through others, as everyone's does. I do do other things, I'm a juggler for one thing (although not any good at it), and through circus meetings get to know a variety of people who live in different worlds to me.

I was speaking to one such friend today. I've known for a fair while now that her world and mine are different places, but I didn't until today realise how drastically different they were. A while back I showed her my gaming world, and she looked in with interest and confusion. Yet she looked, and I admire that. Today, she gave me a glimpse into her world, and initially I wondered what I might see, so I glimpsed.

I have to wonder whether her look into my world was as scary and unsettling at the start as my glimpse into hers has been. For what I glimpsed both intrigued and scared me. This was not scared to find out more, but scared of getting involved in things I didn't even know I knew nothing about yesterday. I don't know if I want to know more, but I think I will take any opportunity I get to find out, for I can only learn from this. I will be a wiser man if I learn than if I bolt, and yet I am scared of where this can go. To be scared of the unknown is normal, and I can appreciate that, but it doesn't make me any less scared*.

This oh so short glimpse into a world that was not my own was a wonderful and inspiring exercise. It's shown me that there are worlds right outside my doorstep that are alien to me and mine, and this, whilst scary, has piqued my interest and explorers spirit.

I am also happy to report that I think this is the first time something like this has left me wanting to know more, rather than bolt. I consider this a good thing.

* I nearly wrote "But this doesn't make it any less scary" here, then realised there's a difference between something that is scary, and something which makes me scared. I can face up to this world and see that there is nothing there that is actually scary, and yet still be afraid to find out, and be scared. I think this distinction may be entirely in my head (if so, please leave it there, it's happy, and I'm feeding it well), hence I should probably clarify that I saw a difference.

ION, Brighton Below was great!

Also ION, Look, a real update!
talismancer: (Default)
Oh dear, I'm really getting quite bad at updating my journal aren't I? This cannot be a good thing. I mean, look at April. One pass-it-on message, a general notice (and the only real content for april), boggyb's birthday, two maelstrom updates, and two updates which were avoiding updating.

However, despite loading this page up with good intentions, I don't really know what I want to blog about, I just feel I should be blogging. Which leaves me back in the situation of updating more because I feel I should than because I have anything to say or share.

I need to get my blog muse back.

I need to get some sleep.

This evening's entertainment has been playing the new version of Pirates!. Where "new" is defined as 2003, after discovering that my install of the original (1984) crashes dosbox. I was not impressed. Mind you, I suppose that's what I get for trying to run a 25 year old bit of software on my current machine.

For those who've only played one or other, the 2003 version is just a graphical upgrade from the original, the game play is rather similar (what I've seen thus far anyway). This is nice for me who was after a bit of nostalgia. That and it only cost me £3.
talismancer: (Default)
My own home, my own home
My own home, my own home

Father's hunting in the forest
Mother's cooking in the home
I must go to fetch the water
'Til the day that I'm grown
'Til I'm grown, 'til I'm grown
I must go to fetch the water
'Til the day that I'm grown

Then I will have a handsome husband
And a daughter of my own
And I'll send her to fetch the water
I'll be cooking in the home
Then I'll send her to fetch the water
I'll be cooking in the home


Apr. 16th, 2009 09:50 pm
talismancer: (Default)
Once again I realise I'm completely alone in my life and doing nothing about it. I can see why I'm not doing anything about it, it's because I'm scared. Scared of the unknown, scared of being active on my own. I need to get out and about more often.

Suggestions and invites welcome.
talismancer: (Default)
So, event good points and bad.

Lets start with the bad, as it's a shorter list:

Problems with OC camping location
My OC sleeping bags are made of fail. Will be buying one that fits and works.
My air bed now deflates fast rather than slow
My pump is broken
My tent has several holes in the bottom
And is generally feeling like it's not going to hold up to another event.
Having to take Rosie to First Aid.

And now the good:

The first aiders. As much for letting me thaw out as for helping Rosie. Equally Neil and Ruth for being there for Rosie too.
The Mayans are lovely. Thanks to Arctaos for continuing to make me feel welcome, as well as the other 'scions I met in Sulcofuron's tent.
Jag deserves mention for doing the right things for the right reasons several times, although I didn't understand why at the time.
The Wayward Scholars are still brilliant to RP with.
The Flembic lady I met in Maya on Sunday deserves mention for being lovely in general.
Jean De Winters
Kekoa sober. Less so drunk.
The Chamber of Delights for being... delighting. Never thought I'd go in there, will go back.
Tallards for the good conversation Sunday night.
The lady who attacked me and accepted the "It's after time out, and I'm on my way to bed" to stop and leave.
(In fact, the fight we did have was a good point on it's own, as I'm pleased to note that despite being jumped from behind I blocked every blow struck at me. Given that I was tired and it was 2am, I'm pleased with myself)
Detail Marshall. Both for the bad puns and being generally there for me when I needed it.
Rufus, for saying the wrong thing at the wrong time to me in the wrong way.
Everyone I RPed with in some way.

So, overall the bad things are mainly OC stuff for/by me, and the good has been everyone else.


Apr. 5th, 2009 06:23 pm
talismancer: (Default)
I love you.

(From [livejournal.com profile] kaliopae and here)
talismancer: (Default)
Working for Curry's, as I do, I get to see the prices and changes in technology, and occasionally get to see some very silly discounts. I picked up a matching SLI graphics card for £5 a little while ago, I picked up some £25 headphones for 97p a few years back, and there have been other things. BTW, these are all discounts that Currys have done to us, mainly to clear stock.

Today's discovery was mobile phone vouchers. We have a small collection of the old style scratchable mobile phone vouchers. Now days we print the vouchers off automatically from the till. So the old vouchers have been discounted to clear. Yes, today I was offered £20 T-mobile top up voucher for... £4.97. I took 5. I've spent £25 to get £100 top up on my phone.

Let it never be said there aren't bargains to be found even today.
talismancer: (Default)

From rules @ PD, these are actually the initial draft v3 rules for Talismancy. They are actually identical to the old v2.0 rules, but better worded: Emailed to me on 23/4/07.


Items imbued with magic
Most only have a single use
Anyone can activate one by following the lammy instructions
Wearing two of the same type will stop both working

Talismans are magical items created by characters with Talismancy. Many talismans are amulets or necklaces but talismans can also be clothing, armour, weapons and other items. Helm talismans can be any form of head gear and clothing talismans can be anything worn on the main part of your body including armour. A talisman has to be worn in the appropriate fashion for it to function; if it is merely being carried then it will fail to work. For example an amulet worn around the neck will be active but a second one in your belt pouch will be inactive. Although it might be physically possible to wear multiple talismans of the same type at the same time, once more than one is worn all such talismans will not work. For example if you wear talismanic trousers (type: clothing) then as soon as you put on a talismanic tunic neither talisman functions, however it is possible to weld two talismans of the appropriate type by having one in each hand. The type of talisman is listed on the talisman item lammy along with the effects that the talisman has when activated. A talisman lammy can't go on an item that already has a lammy. Anyone can identify a talisman and anyone can activate one by touching it if it is being worn appropriately, even someone other than the wearer, unless such activation is specifically excluded on the lammy itself.

For example if a talisman wearer is incapacitated you can activate it for them. Most talismans have only a single use that is indicated by the rip-on-use section on lammy. Only the non-magical properties of the item remain after the power of the talisman has been used.
talismancer: (Tac)
From Mike here: Brighton Pub meet

A chance for those in and around brighton to meet for some chit chat and beer. Would be good to see as many of you there as possible as its always nice to put OC faces to those random people I have meet IC.

Saturday March 28th
Basketmakers Arms
Gloucester Road

1pm onwards

See you all there. Email me at ungrim97@hotmail.com, if you need directions or my Phone number

I'll be there, forwarding on
talismancer: (Default)
Aww, not a single taker for my multiple choice quiz? Oh well. Here are the answers for the curious:

Answers )
talismancer: (Default)
I was going to write "for the Brighton reisdents" at the top, but anyone can attempt this little quiz about Brighton and Hove.

Very simple, 10 multiple choice questions getting progressively harder. Answers are not screened, so feel free to contribute however you like.

1)The Brighton Buccaneeers play what game?
A - Baseball
B - Basketball
C - Football
D - Cricket

2) In what year did the West Pier burn to it's current state?
A - 2001
B - 2002
C - 2003
D - 2004

3) On which ground did Brighton and Hove Albion play until it's closure in 1997?
A - West Street Stadium
B - Withdean Stadium
C - Goldstone Grounds
D - Corals Grey Hound

4) What was the occupation of Thomas Read Kemp who initiated the building of Kemptown?
A - Doctor
B - MP
C - Banker
D - Entrepreneur

5) What was the original purpose of the Chain Pier, the first of it's kind in Britain?
A - Passenger Facility
B - Pleasure Attraction
C - Freight Terminal
D - Commercial Fishing

6) What is the traditional name of the sets of steps which link many Brighton streets?
A - catnips
B - catnaps
C - cat's creeps
D - cat's crawls

7) What might you have found in the grounds of Withdean Grange up until the 1950's?
A - A maze
B - A roller skating rink
C - A zoo
D - A pet cemetary

8) When did the theatre first open on the Palace Pier? (Now the Brighton Pier)
A - 1871
B - 1901
C - 1911
D - 1899

9) Volk's railway was built in which year?
A - 1883
B - 1893
C - 1903
D - 1913

10) The Theatre Royal opened to what Shakespearian drama in 1806?
A - Macbeth
B - Henry V
C - Hamlet
D - Othello

Answers will follow in a few days.


Mar. 5th, 2009 06:05 pm
talismancer: (Default)
Quote of the day:

I did a favour for Ulthuan and uploaded a load of files onto Talismancy. Subsequently enough people tried to access them that they crashed the script, dumping 10MB of files into the cache which needed deleting before the script worked again. The files were then uploaded to the Ulthuan server instead, being bigger, faster, and /their problem/. The feedback to this:

"Yeah, slashdotting ourselves sounds like a better idea than slashdotting someone else."

talismancer: (Default)
Those who've either seen my LARP characters or have seen pictures might have noticed that most of them wear a reasonably large grey pocket on the belt (Can be seen under my right hand on this pic of Tac). It was originally made for Talis, and it's literally just a pocket. The problem is, it's not actually quite the right size for anything except junk collecting. It's not big enough for A4, and it's not small enough for me to be able to draw my derringer out of it. It quite literally just collects Tac's collection of "stuff" (including a deck of cards, some money, scraps of cloth and string, a pen and pencil, fire (cig lighter), and my derringer). It's also grey. On Talis' blue robes grey was a good colour, it blended in. With Tac's black trousers, less so.

So, I took it upon myself to make myself a "better" pouch. Still to hang off the right side of my belt (that's right from my point of view), it needs to be both big enough to store A4, and compartmentalised to hold smaller stuff better.

I've finished. It has a big pocket for paper, a pocket that opens to both the outside and inside for the derringer (when I use it on the costume anyway, which isn't constant), a larger and three smaller generic sections for whatever I want to tuck in them. It's taken me about a week of fiddling around with ideas, designs, prototypes, and then sewing up the wrong bits in the wrong orders, but I've done it, and I'm happy.

This should help Tac when carrying stuff. I'm fine until I need to sit down anyway.

Next up, a better way to store money than just throwing it in this new pouch...
talismancer: (Default)
As [livejournal.com profile] ghostpaw told me I should be looking this up:

Sussex Rapier School:

However after a good read of their website, I think I'll be giving this a miss because of cost and space. While borrowing to start is a good plan, I don't have the money to buy or space to store more clothing or armour. I'd love another hobby, but they're queuing up for both space and funding ATM.

So why'd I post? Because others may be interested.
talismancer: (Default)
1. Clear large space on table for wrapping present.

2. Go to wardrobe and collect bag in which present is contained, and close door.

3. Open door and remove cat from wardrobe.

4. Go to cupboard and retrieve rolls of wrapping paper.

5. Go back and remove cat from cupboard.

6. Go to drawer, and collect transparent sticky tape, ribbons, scissors labels etc.

7. Lay out presents and wrapping materials on table, to enable wrapping strategy to be formed.

8. Go back to drawer to get string, remove cat that has been in the drawer since last visit and collect string.

9. Reopen drawer and re-remove cat.

10. Remove present from bag.

11. Remove cat from bag.

12. Open box to check present, remove cat from box, replace present.

13. Lay out paper to enable cutting to size,

14. Try and smooth out paper, realize cat is underneath and remove cat.

15. Cut the paper to size, trying to keep the cutting line straight.

16. Throw away first sheet as cat tried to chase the scissors, and tore paper.

17. Cut second sheet of paper to size. By putting cat in the bag the present came out of.

18. Place present on cut to size paper

19. Lift up edges of paper to seal in present, wonder why edges now don't reach, and realize cat is between present and paper. Remove cat and retry.

20. Place object on paper, to hold in place, while cutting transparent sticky tape.

21. Spend next 20 minuets carefully trying to remove transparent sticky tape from cat with pair of nail scissors.

22. Seal paper down, with transparent sticky tape, making corners as neat as possible.

23. Look for roll of ribbon, chase cat down hall, in order to retrieve ribbon.

24. Try to wrap present with ribbon in a two directional turn.

25. Re-roll up ribbon and remove paper that is now torn, due to cat's enthusiasm to chase ribbon end.

26. Repeat steps 13-20 until down to last sheet of paper.

27. Decide to skip steps 13-17, in order to save time and reduce risk of loosing last sheet of paper. By retrieving old cardboard box, that you know is right size for sheet of paper.

28. Put present in box, and tie down with string.

29. Remove string, open box and remove cat.

30. Put all packing materials in bag with present and head for lock able room.

31. Once inside room, lock door and start to re-lay out packing materials.

32. Remove cat from box, unlock door, put cat outside door, close door and re-lock.

33. Repeat previous step as often as is necessary. Until you can hear the cries from the cat outside the door.

34. Lay out last sheet of paper. (I know this is difficult in the small area of the toilet. But try your best)

35. Realize cat has already got to the paper. Unlock door go out and hunt through various cupboards, looking for sheet of last years paper, until you remember that you haven't got any left, due to cats help with wrapping last year.

36. Retire back to room lock door, and sit on toilet whilst trying to work out how to make torn sheet of paper look halfway presentable.

37. Seal box, wrap with paper and start repairs by very carefully seal down tears with transparent sticky tape. Now tie up with ribbon and decorate with bows to hide worst effected areas.

38. Label, then sit back and admire your handiwork, congratulating yourself on making good of a bad job.

39. Unlock door, and go to kitchen to make drink and feed cat.

40. Spend next 15 minuets looking for cat, before coming to obvious conclusion.

41. Unwrap present, untie box and remove cat.

42. Retrieve all thrown away sheets of wrapping paper, feed cat and retire back to room for last attempt, making certain you are alone and the door is locked.

43. Find least torn and wrinkled sheets of paper, along with the ones that the pattern matches closet.

44. Vainly try and wrap present in patchwork of paper. Tie with the now tattered ribbon and decorate with the now limp bows. Label and put present in bag, for fear of anyone seeing this disaster.

45. At time of handing over present, smile sweetly at receivers face, as they try and hide their contempt at being handed such a badly wrapped present.

46. Swear to yourself that next year, you will get the store to wrap the darn thing for you.
talismancer: (Default)
Because I suspect some of you are more likely to go than I

EDIT - Brainfail, lets try a different link:

talismancer: (Default)
EDIT - I started this as a fun post written just off my own back. I deliberately didn't do any research to make the post more naturally me, and less a wikipedia repost. What I didn't realise at the time is that the existence of inductive logic is controversial and argued, so that makes the entire argument rather invalid. I'm not editing the main content, but adding this as a warning.

Lets start with a simple problem. A friend tosses a coin, it lands on the table out of sight, you can hear it roll, and then stops. The friend places a hand over the coin so you have no chance of seeing it, then asks you "Which side up did it land?"

This is a problem for which deductive logic applies. For a given set of assumptions*, a single question will deduce the answer for you "Did it land tails up?".

Regardless of whether the answer is yes or no, this is deductive logic. Probably clearer if the answer was "no", because at this point you have eliminated all the options bar one. This one must therefore be the answer.

But does it. Lets come back to those set of assumptions from further up. There are facts that you are assuming. You're assuming the coin has just two sides, and that they are different. You're assuming that there was no possibility for the coin to land on an edge still, or for something else to happen. I did rather imply these at the start, but they are still assumptions, as you don't have enough information.

What are not assumptions though is the set of conclusions beyond the answer. Going back to the original problem, what if the question is wrong. Rather than asking "Which side up did it land?", what if the question were "Which side up is it now?". These may seem trivially the same in isolation, but I hope you can see the significant difference. Valid questions may also include "Where is the coin?", and "Which way up is the coin under my hand?".

For these other questions, you have to consider a somewhat wider set of variables. If the coin were a British 2p coin which you had provided, several options can be eliminated. The question of the fairness of the original coin can be eliminated, you provided it, and you probably know that it has one head and one tail. Assuming it's a 2p, it's probably reasonable to be able to conclude whether it's likely on it's edge from the shape of the hand. If it's near flat on the table, (and assuming the coin is still there), then it must be flat.

That last one brings up the next point, which is whether the coin is still there. Most games of chance require some degree of reveal, so for those you can probably assume the coin is there, although it may have been tampered with. I'm not going to go into the variables required to answer the question "Where is the coin now?", as I hope you can see they get very, very large.

Luckily, the original problem is pure deductive logic. You heard the coin land, and you heard it roll to a stop. Therefore, there are but 3 possibilities, each side (lets use heads and tails, I realise this may not be fair), or the edge. The edge has been eliminated by the question. The questioner asked for "which side", so it wasn't the edge. A single question can then solve the problem.

The means of solving deductive logic was well phrased by Sherlock Holmes, in The Blanched Soldier, by Sir Arthur Conan Doyle. Holmes stated "When you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth.", and whilst very true for deductive logic, isn't so good for inductive logic.

The game of Mastermind (the one with the pegs and the holes, not anything else, and certainly nothing to do with a black chair) is a game of deductive logic. You have a limited set of parameters to work with, and there's no game options for working outside those parameters. The parameters may not be understood by all, but they are there none the less. It is possible to calculate the maximum number of moves required to solve a game of mastermind for a given set of rules. If you're playing say with 2 holes, which must be filled, and but one peg colour, there is only 1 solution. For two peg colours, there are 4 solutions (00, 01, 10, 11), and if the rules are just "correct" or "incorrect" marking, it will take no more than 3 guesses. As this expands both in number of holes, colours and complexity of the marking scheme, I hope you can see how an optimal solution can be found.

Yet as much as Sherlock Holmes might have wanted it to be true, a lot of life's problems are not deductive. Interpreting a simple sentence "Fruit flies like a banana" (Thank you [livejournal.com profile] luckykaa) is inductive. It could mean that when throwing fruit it all travels rather like a banana does, it could be refering to the dietary preferences of the fruit fly, or one of a number of different things. When written as C code, it could be remapped into a program to calculate pi probably (I'll admit to not being able to program in C, but having seen poems compile, I'll believe anything). It could mean multiple options. There are not a limited number of options, and as a result, it's never possible to be entirely sure what was meant.

So while both Doyle and Holmes were brilliant men, Holmes wasn't entirely right, and the world is more complex for it.
talismancer: (Default)
Right, public access post time. This is an MTG post. If you don't play Magic, now is a good time to skip the cut. For those on my MTG filter, this is a repost of everything that has been there for the last week, slightly reformatted.

On the efficiency of mono-red burn spells in 2HG )

(Just for the record, that is just over 4750 words)


Feb. 6th, 2009 06:52 pm
talismancer: (Default)
Quote of the day:

"Never moon a werewolf"


talismancer: (Default)

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