Mar. 26th, 2009

talismancer: (Default)
(JUST AS A CLARIFICATION. THESE ARE NOT THE CURRENT RULES. P54 OF THE EVENT RULE BOOK HAS THE CURRENT RULES FOR TALISMANS IN MAELSTROM. THIS IS THE POINT OF COMPARISON WITH THE OLD RULES)

From rules @ PD, these are actually the initial draft v3 rules for Talismancy. They are actually identical to the old v2.0 rules, but better worded: Emailed to me on 23/4/07.

Talismancy

Items imbued with magic
Most only have a single use
Anyone can activate one by following the lammy instructions
Wearing two of the same type will stop both working

Talismans are magical items created by characters with Talismancy. Many talismans are amulets or necklaces but talismans can also be clothing, armour, weapons and other items. Helm talismans can be any form of head gear and clothing talismans can be anything worn on the main part of your body including armour. A talisman has to be worn in the appropriate fashion for it to function; if it is merely being carried then it will fail to work. For example an amulet worn around the neck will be active but a second one in your belt pouch will be inactive. Although it might be physically possible to wear multiple talismans of the same type at the same time, once more than one is worn all such talismans will not work. For example if you wear talismanic trousers (type: clothing) then as soon as you put on a talismanic tunic neither talisman functions, however it is possible to weld two talismans of the appropriate type by having one in each hand. The type of talisman is listed on the talisman item lammy along with the effects that the talisman has when activated. A talisman lammy can't go on an item that already has a lammy. Anyone can identify a talisman and anyone can activate one by touching it if it is being worn appropriately, even someone other than the wearer, unless such activation is specifically excluded on the lammy itself.

For example if a talisman wearer is incapacitated you can activate it for them. Most talismans have only a single use that is indicated by the rip-on-use section on lammy. Only the non-magical properties of the item remain after the power of the talisman has been used.

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